A pairwork card game to practise using must and mustn’t.
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A pairwork card game to practise using must and mustn’t.
By Brian Boyd
Help Grammarman, our correction-crusading hero, keep a dangerous monster at bay using modals of obligation.
By Brian Boyd
Help Grammarman, our correction-crusading hero, unscramble the signs in the prison to help avoid a future mix up.
Read about how one retired banker from Devon decided to run 200 marathons in 200 days, and how scientists are using him as a case study.
A small-group card guessing game to practise must, mustn’t, needn’t and don’t have to.
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